The student can describe key concepts of 3D games.
The student can describe a range of transforms to input data to control player interactions within a 3D environment.
The student is able to apply previous lessons in the creation of 2D game worlds to a larger 3D environment.
The student can demonstrate a clear understanding of how to create and populate an interesting 3D game world for the player to explore with at least one working game mechanic.
The student can create 3D game worlds.
The student is able to apply learned skills to complete a 3D game project within the time allotted.
The student is able to release a game in a team.
Pasi Pekkanen
Englanti
11.01.2022 - 14.05.2022
01.12.2021 - 20.01.2022
10 op
19MEDIAART
20TIKOGAME
20MEDIAART
15 - 40
Toni Pippola, Pasi Pekkanen, Antti Perälä, Gareth Noyce, Sami Kojo-Fry
Media and Arts
Tietojenkäsittelyn tutkinto-ohjelma, Bachelor's Degree Programme in Media and Arts
TAMK Pääkampus
8 op
0-5