The student is able to design and implement character that can be controlled via player interactions.
The student is able to apply a range of transforms to input data to control player interactions within a 2D environment.
The student is able to create 2D characters and environments for games.
The student is able to design and implement a range of AI for NPC characters and player threats within this 2D world .
The student is able to design and implement 2D character with animations for a game.
The student is able to work within a team to control scope and complete a 2D game project within the time allotted.
The student is able to apply learned skills for building a final package for deployment to PC.
The student is able to apply learned skills for releasing a 2D game.
01.08.2020 - 31.12.2020
10.06.2020 - 01.09.2020
10 - 30
Pasi Pekkanen, Antti Perälä, Gareth Noyce, Sami Kojo-Fry, Anthony Vanoostendorp
Tietojenkäsittelyn tutkinto-ohjelma, Bachelor's Degree Programme in Media and Arts