The student can describe the key concepts of 2D games.
The student can describe how to create graphics and animations for a 2D games.
The student can design and construct a level for 2D game.
The student can use import pipeline for preparation of 2D assets.
The student can design and Implement basic UI elements for games.
The student can apply learned skills to deploy 2D game for online use.
The student can apply learned for packing and optimizing 2D assets.
-Unity as the platform
-Digital learning resources
-Online lectures via Zoom
-Practical excercises
Course tasks and activity
Englanti
01.08.2020 - 31.12.2020
10.06.2020 - 01.09.2020
5 op
19TIKOGAME
19MEDIAART
10 - 35
Pasi Pekkanen, Antti Perälä, Anthony Vanoostendorp
Done fully online
Tietojenkäsittelyn tutkinto-ohjelma, Bachelor's Degree Programme in Media and Arts
TAMK Pääkampus
5 op
0-5
5 x 27 h
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).