Will be published during the course
Lecture, work shop (innovation methods), (virtual) team working, discussions, individual writing tasks
Grading is based on activity during the course. In addition, innovation challenges (x3) are a compulsory part of the course.
Self reflection / Peer review / active participation (20 %)
Innovation Challenges (20 %, 20%, 40 %)
Englanti
01.08.2021 - 17.12.2021
10.06.2021 - 10.09.2021
3 op
18I575B
19I575A
20KVTBIOT
21KVTBIOT
Nina Kukkasniemi
The theory part of the course is mainly virtual including virtual meetings and virtual learning tasks in virtual learning environment (moodle). Innovation Challenges and teamwork is both contact and virtual meetings.
Biotuotetekniikka
Biotuotetekniikan tutkinto-ohjelma
TAMK Pääkampus
0-5
Innovation Challenges related to working life
No final exams
3 cr = 81 h of work
Pre task
Innovation Challenges (18 + 18 +24 h)
Contact / virtual lessons
reflection
Orientation
Developments in Forestry/ Megatrends and innovation drivers
Testing Innovation Methods (x2 rapidI innovation challenges)
Design Management Principles (x1 innovation challenge)
Final Evaluation (peer review / self reflection)
KNOWING:
Recognizes different innovation techniques and design process steps, defines the most important terms, understand the factors affecting design management in different parts of the design processes.
Is able to identify the basic consepts of the design management and innovations.
DOING:
Takes part in the activities and carries out given tasks as instructed under supervision/assisted.
Collects information.
BEING:
Identifies the skills needed for successful interaction.
Acts responsibly in a team.
Can give and receive feedback.
Looks at matters from the point of view of the team. Can describe the social, economic and ecological implications of the solutions. Tasks are submitted by deadline.
KNOWING:
Understands the brief. Is able to understand how the different phenomena and concepts are connected with or linked to the design process. Applies theoretical knowledge of the design management to developing the brief.
Explains and compares alternative solutions and methods.
DOING:
Collects new information.
Applies previous learning.
Presents reasoned solutions
BEING:
Develops interactive skills further.
Can give and receive feedback actively (during the whole process), Looks at matters from the point of view of the client.
KNOWING:
Gives the brief appropriate
scope.
Is able to generalise and
analyse. Understands the broader implications of the design management and innovations (icl. Circular economy and other megatrends)
Cradle-to-cradle and/or
systemic thinking show in
the final product.
DOING:
Brings versatile skills for the use of the community.
Tries out new models of action.
Combines the best elements of different solutions creatively.
BEING:
Develops new, creative skills.
Uses feedback systematically to nurture professional growth personally and within the community.
Looks at matters from the point of view of the circular economy. Produces an economically viable solution which considers the life cycle of the product/service