•   Design Management and Innovations 5P00BN42-3009 01.08.2021-17.12.2021  3 op  (18I575B, ...) +-
    Opintojakson osaamistavoitteet
    The student
    - works in a team to create new ideas and solutions to tasks from the industry.
    - gets the knowledge in design management through real cases from working life
    - makes in a team the final report of the chosen task
    Opintojakson sisältö
    -design and innovation leadership
    -creative thinking
    -project management

    Kirjallisuus

    Will be published during the course

    Opiskelumuodot ja opetusmenetelmät

    Lecture, work shop (innovation methods), (virtual) team working, discussions, individual writing tasks

    Arviointimenetelmät (toteutus) ja kriteerit (opintojakso)

    Grading is based on activity during the course. In addition, innovation challenges (x3) are a compulsory part of the course.

    Self reflection / Peer review / active participation (20 %)
    Innovation Challenges (20 %, 20%, 40 %)

    Opetuskielet

    Englanti

    Ajoitus

    01.08.2021 - 17.12.2021

    Ilmoittautumisaika

    10.06.2021 - 10.09.2021

    Opintopisteet

    3 op

    Ryhmä(t)

    18I575B

    19I575A

    20KVTBIOT

    21KVTBIOT

    Opettaja(t)

    Nina Kukkasniemi

    Lisätietoja opiskelijoille

    The theory part of the course is mainly virtual including virtual meetings and virtual learning tasks in virtual learning environment (moodle). Innovation Challenges and teamwork is both contact and virtual meetings.

    Vastuuyksikkö

    Biotuotetekniikka

    Koulutusohjelma(t)

    Biotuotetekniikan tutkinto-ohjelma

    Toimipiste

    TAMK Pääkampus

    Arviointiasteikko

    0-5

    Harjoittelu- ja työelämäyhteistyö

    Innovation Challenges related to working life

    Tenttien ajankohdat

    No final exams

    Opiskelijan ajankäyttö ja kuormitus

    3 cr = 81 h of work

    Pre task
    Innovation Challenges (18 + 18 +24 h)
    Contact / virtual lessons
    reflection

    Sisällön jaksotus

    Orientation
    Developments in Forestry/ Megatrends and innovation drivers
    Testing Innovation Methods (x2 rapidI innovation challenges)
    Design Management Principles (x1 innovation challenge)
    Final Evaluation (peer review / self reflection)

    Arviointikriteerit
    Tyydyttävä

    KNOWING:
    Recognizes different innovation techniques and design process steps, defines the most important terms, understand the factors affecting design management in different parts of the design processes.

    Is able to identify the basic consepts of the design management and innovations.

    DOING:
    Takes part in the activities and carries out given tasks as instructed under supervision/assisted.
    Collects information.

    BEING:
    Identifies the skills needed for successful interaction.
    Acts responsibly in a team.
    Can give and receive feedback.

    Looks at matters from the point of view of the team. Can describe the social, economic and ecological implications of the solutions. Tasks are submitted by deadline.

    Hyvä

    KNOWING:
    Understands the brief. Is able to understand how the different phenomena and concepts are connected with or linked to the design process. Applies theoretical knowledge of the design management to developing the brief.

    Explains and compares alternative solutions and methods.

    DOING:
    Collects new information.
    Applies previous learning.
    Presents reasoned solutions

    BEING:
    Develops interactive skills further.
    Can give and receive feedback actively (during the whole process), Looks at matters from the point of view of the client.

    Kiitettävä

    KNOWING:
    Gives the brief appropriate
    scope.

    Is able to generalise and
    analyse. Understands the broader implications of the design management and innovations (icl. Circular economy and other megatrends)

    Cradle-to-cradle and/or
    systemic thinking show in
    the final product.

    DOING:
    Brings versatile skills for the use of the community.
    Tries out new models of action.
    Combines the best elements of different solutions creatively.

    BEING:
    Develops new, creative skills.
    Uses feedback systematically to nurture professional growth personally and within the community.

    Looks at matters from the point of view of the circular economy. Produces an economically viable solution which considers the life cycle of the product/service