The student can describe the essential theory and terminology around 3D modeling.
The student can describe the variety of used tools for 3D modeling.
The student can describe shaders and render engines.
The student can create 3D models based on 2D reference images and artwork.
The student can do UV mapping and texturing.
The student can communicate with artists on a team.
The student can apply skills for setting up pipelines for 3D models.
The student can apply skills to support artist in a team.
Pasi Pekkanen
Digital resources
Online learning
Challanges
Workshops (Teams)
Challenges made during the course
Englanti
01.01.2022 - 15.04.2022
24.11.2021 - 26.01.2022
5 op
20TIKOGAME
Toni Pippola, Pasi Pekkanen
Tietojenkäsittely
Tietojenkäsittelyn tutkinto-ohjelma
TAMK Pääkampus
0-5
Only challenges
Available for exchange students
5 cr, about 110 hours
Suomeksi
0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).