•   Basics of 3D Modeling for Programmers 4A00FA06-3002 01.01.2022-15.04.2022  5 op  (20TIKOGAME) +-
    Opintojakson osaamistavoitteet
    Students can describe the toolset and can create basic 3D models and textures. They can describe how to work as an 3D artist in a game project. They can demonstrate understanding the basic theory and language for 3D modeling allowing them to communicate with artists. They can justify the importance of a portfolio for an artist.
    Opintojakson sisältö
    Basics of theory and terminology on 3D modeling, texturing and lighting. Different tools and techniques and basics of using the given tools. Different modelling techniques and how to utilize them in different scenarios. Basic topology principles and differences in real time and rendered graphics. UV mapping and texturing models. Exporting models to game engines.
    Arviointikriteerit
    Tyydyttävä

    The student can describe the essential theory and terminology around 3D modeling.

    The student can describe the variety of used tools for 3D modeling.

    The student can describe shaders and render engines.

    Hyvä

    The student can create 3D models based on 2D reference images and artwork.

    The student can do UV mapping and texturing.

    The student can communicate with artists on a team.

    Kiitettävä

    The student can apply skills for setting up pipelines for 3D models.

    The student can apply skills to support artist in a team.

    Lisätiedot
    For Games Academy students.

    Vastuuhenkilön nimi

    Pasi Pekkanen

    Kirjallisuus

    Digital resources

    Opiskelumuodot ja opetusmenetelmät

    Online learning
    Challanges
    Workshops (Teams)

    Arviointimenetelmät (toteutus) ja kriteerit (opintojakso)

    Challenges made during the course

    Opetuskielet

    Englanti

    Ajoitus

    01.01.2022 - 15.04.2022

    Ilmoittautumisaika

    24.11.2021 - 26.01.2022

    Opintopisteet

    5 op

    Ryhmä(t)

    20TIKOGAME

    Opettaja(t)

    Toni Pippola, Pasi Pekkanen

    Vastuuyksikkö

    Tietojenkäsittely

    Koulutusohjelma(t)

    Tietojenkäsittelyn tutkinto-ohjelma

    Toimipiste

    TAMK Pääkampus

    Arviointiasteikko

    0-5

    Tenttien ajankohdat

    Only challenges

    KV yhteydet

    Available for exchange students

    Opiskelijan ajankäyttö ja kuormitus

    5 cr, about 110 hours

    Arviointikriteerit
    Hylätty

    Suomeksi
    0 = not approved; less than half of the required work performed; clear misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)

    Tyydyttävä

    1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
    2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)

    Hyvä

    3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
    4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).

    Kiitettävä

    5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).