The student is able to identify the tools and techniques of data science and analysis in game industry.
The student can describe key concepts of business plan.
The student is able to demonstrate how game market works.
The student can demonstrate understanding of funding a game.
The student is able to apply the learned skills for designing a data analyze toolset for a game.
The student is able to apply the learned skills for creating a plan to get funded as a game team.
Pasi Pekkanen
Englanti
01.08.2021 - 02.12.2021
09.06.2021 - 31.08.2021
5 op
19TIKOGAME
Pasi Pekkanen, Tietojenkäsittely Virtuaalihenkilö, Teemu Heinimäki
Tietojenkäsittely
Tietojenkäsittelyn tutkinto-ohjelma
TAMK Pääkampus
0-5