•   Business Competence and Data Analytics in Game Industry 4A00FA63-3001 01.08.2021-02.12.2021  5 op  (19TIKOGAME) +-
    Opintojakson osaamistavoitteet
    The goal is that after completing the module, the student will be able to find different areas and principles of business competence in game industry. They are able to identify the tools and techniques of data science and analysis in game industry. The goal is getting to know business idea, business competence, markets, goals and funding.
    Opintojakson sisältö
    Game Business,
    Data Analytics,
    Funding,
    Game Markets.
    Arviointikriteerit
    Tyydyttävä

    The student is able to identify the tools and techniques of data science and analysis in game industry.

    The student can describe key concepts of business plan.

    Hyvä

    The student is able to demonstrate how game market works.

    The student can demonstrate understanding of funding a game.

    Kiitettävä

    The student is able to apply the learned skills for designing a data analyze toolset for a game.

    The student is able to apply the learned skills for creating a plan to get funded as a game team.


    Vastuuhenkilön nimi

    Pasi Pekkanen

    Opetuskielet

    Englanti

    Ajoitus

    01.08.2021 - 02.12.2021

    Ilmoittautumisaika

    09.06.2021 - 31.08.2021

    Opintopisteet

    5 op

    Ryhmä(t)

    19TIKOGAME

    Opettaja(t)

    Pasi Pekkanen, Tietojenkäsittely Virtuaalihenkilö, Teemu Heinimäki

    Vastuuyksikkö

    Tietojenkäsittely

    Koulutusohjelma(t)

    Tietojenkäsittelyn tutkinto-ohjelma

    Toimipiste

    TAMK Pääkampus

    Arviointiasteikko

    0-5