The student is able to identify what kind of toolset and skills is needed in game industry.
The student can describe key concepts of games.
The student is able to apply identify what kind of toolset and skills he needs become a game industry professional.
The student can demonstrate a clear understanding of how to create and populate an interesting game world for the player to explore with at least one working game mechanic.
The student is able to apply develop his toolset and skills to become as a professional game developer.
The student has skills to complete a 3D game project within the time allotted.
The student is able to work as a member of a game production team to control scope and complete a game project within the time allotted.
Pasi Pekkanen
Englanti
01.08.2021 - 31.12.2021
09.06.2021 - 31.08.2021
12 op
19TIKOGAME
Toni Pippola, Pasi Pekkanen, Gareth Noyce, Sami Kojo-Fry
Tietojenkäsittely
Tietojenkäsittelyn tutkinto-ohjelma
TAMK Pääkampus
0-5