•   2D Game Design and Construction for Programmers 4A00EZ96-3003 05.09.2022-31.12.2022  5 op  (21TIKOGAME) +-
    Opintojakson osaamistavoitteet
    After the course students are able to design and program a small scale 2D game. They know hot to control characters via input and are able to implement simple AI characters for game. They can release game for online use.
    Opintojakson sisältö
    Programming 2D games,
    2D game engines,
    AI in games,
    game physics,
    controlling game audio,
    compiling,
    version control,
    releasing games for online use.
    Arviointikriteerit
    Tyydyttävä

    The student can describe how to control 2D game characters.

    The student can describe how to use import pipeline for preparation of 2D assets.

    Hyvä

    The student is able to design and program a small scale complete 2D game.

    The student is able to design and implement simple AI in a game.

    The student is able to create audio controlling systems in a game.

    Kiitettävä

    The student can apply learned skills to design and implement different game features and systems.

    The student can apply learned skills for building a final package for deployment for online use.

    Lisätiedot
    For Games Adacemy students.

    Vastuuhenkilön nimi

    Toni Männistö

    Opetuskielet

    Englanti

    Ajoitus

    05.09.2022 - 31.12.2022

    Ilmoittautumisaika

    08.06.2022 - 04.09.2022

    Opintopisteet

    5 op

    Ryhmä(t)

    21TIKOGAME

    Opettaja(t)

    Pasi Pekkanen, Sami Kojo-Fry

    Vastuuyksikkö

    Tietojenkäsittely

    Koulutusohjelma(t)

    Tietojenkäsittelyn tutkinto-ohjelma

    Toimipiste

    TAMK Pääkampus

    Arviointiasteikko

    0-5