The student can describe how to design and create believable 3D characters.
The student can describe tools and pipelines for creating 3D characters.
The student can create well-structured and textured 3D characters that are suitable for animation.
The student can create animatable rigs for the characters and assign them to the models.
The student can create character animations with forward and inverse kinematic workflows.
The student can apply learned skills to utilize motion capture data for 3D animations.
The student can apply learned skills to export animated sequences for game engines or animation renders.
Antti Perälä
Digital resources
Online lectures and independent exercises
Course work project + student activity
English
11.01.2022 - 28.05.2022
01.12.2021 - 20.01.2022
5 cr
19MEDIAART
20TIKOGAME
20MEDIAART
15 - 40
Media-and-Arts Virtuaalihenkilö, Antti Perälä, Tuomo Joronen
Media and Arts
Degree Programme in Business Information Systems, Bachelor's Degree Programme in Media and Arts
TAMK Mediapolis
3 cr
0-5
5 x 27 h
1 = approved; more than half of the required work performed; some misunderstandings in rendering the tasks; attendance level low; little to no interactivity between peers and teacher(s)
2 = satisfactory; more than half of the required work succesfully performed; quality of work below average; attendance level low or average; some interactivity between peers and teacher(s)
3 = good; all course work performed; quality of work decent; attendance level good; some interactivity between peers and teacher(s)
4 = very good; all work performed and submitted correctly in due time; quality of work good; attendance level good; a lot of good quality interactivity between peers and teacher(s).
5 = excellent; all work performed in an outstanding way and submitted on schedule; high attendance; a lot of high quality interactivity between peers and teacher(s).