Student is able to implement a graphical user interface for an embedded, a mobile or a desktop environment. Student knows about Qt/QML programming framework and is able to use the framework in a project with guidance.
Student is able to implement a graphical user interface for an embedded, a mobile and a desktop environment. Student knows and understands Qt/QML programming framework and is able to exploit the framework in a project.
Student is able to implement various graphical user interfaces for embedded, mobile and desktop environments. Student knows and understands in depth Qt/QML programming framework and is able to exploit the framework diversely in various projects.
Applicable parts of:
· McKay E.N. Developing User Interfaces for Microsoft Windows. ISBN 0-
· Dennis A., Wixom B. H. Systems Analysis and Design. ISBN 0-471-
24100-8. John Wiley & Sons, 2000.
· Dix A. et al. Human Computer Interaction. 2 ed. ISBN 0-13-239864-8.
· Pierce J. et al. Human-Computer Interaction. ISBN 0-201-62769-8.
· Horrocks I. Constructing the User Interface with Statecharts. Addison-
Wesley 1999. ISBN 0-201-34278-2.
Lectures, exercise meetings and home assignments, project work
Grade scale 0-5
Max exercise score 100 poits.
exercise scores points vs. grade
0 - 50 = 0
51 - 60 = 1
61 - 70 = 2
71 - 80 = 3
81 - 90 = 4
91 - 100 = 5
Details of score points in moodle
13.01.2022 - 28.04.2022
15.11.2021 - 16.01.2022
0 - 62
The course covers practical user interface implementation with Android framework and its Androis Studio SDK.
Course material is distributed in Moodle.
Bachelor's Degree Programme in Software Engineering
TAMK Main Campus
Totall work 140 hours.
90h own individual work.
Details in moodle.
Student has not understanding of how user interfaces are implemented.
Student understand basics of how to design interfaces and can construct simple graphical interfaces.
The student can design and implement a graphical user interfaces where usability related aspects are considered.
The student can implement graphical user interfaces consisting of various interactions and usability, accessibility and internationalisation has been considered.